﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BLL;
namespace 健身房管理
{
    public partial class wuyiAdd : Form
    {
        wuyiBLL wbl = new wuyiBLL();
        Point mouseOff;//鼠标移动位置变量
        bool leftFlag;//标签是否为左键

        private void mAdd_MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                mouseOff = new Point(-e.X, -e.Y);
                leftFlag = true;
            }
        }

        private void mAdd_MouseMove(object sender, MouseEventArgs e)
        {
            if (leftFlag)
            {
                Point mouseSet = Control.MousePosition;
                mouseSet.Offset(mouseOff.X, mouseOff.Y);//设置移动后的位置
                Location = mouseSet;
            }
        }

        private void mAdd_MouseUp(object sender, MouseEventArgs e)
        {
            if (leftFlag)
            {
                leftFlag = false;//释放鼠标后标注为False
            }
        }
        public wuyiAdd()
        {
            InitializeComponent();
        }

        private void guna2Button3_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        private void guna2Button1_Click(object sender, EventArgs e)
        {
            string ywname = wuyname.Text;
            string pickplace = pickplaces.Text;
            string pickun = pickuname.Text;
            string pictel = picktel.Text;
            string pictim = pictime.Text;
            string comstatus = lqzt.Text.ToString();
            bool b1 = wbl.wuyiAdd(pickun, pickplace, pickun, pictel, pictim, comstatus);
            if (b1)
            {
                MessageBox.Show("添加成功");
            }
            else
            {
                MessageBox.Show("添加失败");
            }
        }

        private void wuyiAdd_Load(object sender, EventArgs e)
        {

        }

        private void wuyiAdd_MouseMove(object sender, MouseEventArgs e)
        {
            if (leftFlag)
            {
                Point mouseSet = Control.MousePosition;
                mouseSet.Offset(mouseOff.X, mouseOff.Y);//设置移动后的位置
                Location = mouseSet;
            }
        }

        private void wuyiAdd_MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                mouseOff = new Point(-e.X, -e.Y);
                leftFlag = true;
            }
        }

        private void wuyiAdd_MouseUp(object sender, MouseEventArgs e)
        {
            if (leftFlag)
            {
                leftFlag = false;//释放鼠标后标注为False
            }
        }
    }
}
